The mods FAF installs go into the original supcom mods folder, so do the maps, so you can always run the original FA and still have the mods. Single player isn't much catered for, as you've seen. Long and short of it is: FAF is for multiplayer really. Nice mods won't break any changes another mod might want to make but of course your millage may vary with that.Īs for single player: you can launch "skirmish" matches by populating the map with AI, but it's still a multiplayer "lobby". As to load order: not without doing modding of your own. The original SC isn't used though.Īs to your question with mods: the vault is best yes. You need to keep the original Forged Alliance files on disk as these are used to start the game: FAF doesn't come with a copy. It is always the same few units affected, reinstalling the mods and only activating a few at a time had no effect.Įdit: Forgot one question, first time I launched a game in FAF it spent an hour or so downloading what I assume is pretty much the entire game, do I need to keep SC and SC:FA installed through Steam or can I uninstall them since I can only play through FAF anywayįAF is a multiplayer rebalance mod effectively, built into a client. The units appear in the restriction list with their details popping up, so the data is there. Speaking of mods, question four is there any way for me to choose the load order of the installed mods? A couple of the mods are making changes to the same units and I would like to be able to choose which one is in effect.Ĭontinuing with the theme of mods, question 5 has anyone else encountered a bug where the icon for a (modded) unit will appear in the build menu but be completely unresponsive (no info popups and nothing builds when you click it)? (the Blackops mods and the main BrewLAN mod seem to be affected). Question three is the Vault in the FAF client the best place to get up-to-date mods? It is convenient, but the lack of more than a one sentence description gets old. Speaking of the campaign mode, question 2 is there any way to roll back the difficulty changes made to the campaign maps? For example, some bright spark decided to make the Cybran counterattack in Operation Machine Purge (Aeon mission 2) time based (5 - 10 minutes from memory) rather than triggering when you destroyed a certain percentage of New Catalon. I haven't been able to do either through co-op mode. New to using FAF, but I played SC for quite a while before I ended up with Windows 10.įirst question is there a way to access the old single player features? I have little to no interest in multiplayer and while I have been playing the campaigns through the co-op feature, I miss the mission briefings and the ability to save my game.
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